This is a low-frame-rate gameplay preview. The inspection panel below shows the image used for a decision, which can differ from this view. Each panel has its own pause button. Pausing only stops updates to that view.
Current activity
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Observed frames
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Accepted actions
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About the live view and activity counts
Actions are activity, not proof of learning or task success. The agent is still experimental. This feed cannot send commands and never exposes the private model or operator terminal.
02 / Inside the decisionInputs and reported activity
Pixels. Features. Activity.
What did the agent actually see?
Each available sample links an input frame to the model activity reported for it. Missing data stays unavailable.
Waiting for a current model sample.
A / Model activity
See which parts of the model ran.
Model activity unavailable.
Geometry is a computational layout, not anatomical position. Only source-reported activations and sampled parameter connections are shown.
Native policy
Unavailable
Association brain
Unavailable
Drag to orbit. Arrow keys rotate; + / - zoom; 0 resets. Text summaries remain available without WebGL.
B / Visual decode
The pixels used for this decision.
Consumed pixels unavailable
Consumed input
Reconstruction unavailable
Source-produced reconstruction
Sampled fields unavailable.
Visual decode unavailable.
Read sampled field values
Boxes locate the source's sampled receptive fields in the consumed input. Colour shows a signed, normalized feature response, not a claim of attention or object recognition.
Sampled source features
Field
Response
Input region (x, y, w, h)
No source samples available
Source / session
Not bound
Consumed frame
Unavailable
Action / outcome
Unavailable
Read this instrument
The activity view is a computational layout. It uses bound, executed model operations and source-reported activations; its geometry has no anatomical meaning. Synthetic Kenyon cells (KCs) and native experts have separate readouts. Counts distinguish samples from source totals; accepted actions do not prove success.
Missing samples stay unavailable. An empty overlay cannot establish how much the agent saw. The viewer uses the producer's reconstruction when supplied and cannot reconstruct the model input from the spectator gameplay image.
RGB and reconstruction are withheld unless chat-free input is established. The 8 x 8 luminance grid shows actual coarse inputs; it cannot establish recovered pixels or object recognition. Each session stays pinned until explicitly changed. Gameplay snapshots expire within five seconds; observation samples expire within thirty seconds of capture; pausing affects only this viewer.
Each sample reports the producer phase: acting, idle, reasoning or replanning. When the last real sample expires, the panel states how long ago it was seen and that last phase. Expired samples are never replayed as live.
Keep the experiment growing.
Watching is free. Help the lab keep building with a one-time contribution or monthly support.
Choose your one-time amount in AUD on Square, or manage monthly support on GitHub. This is voluntary support, not a preorder. Support buys no game access or hosting and includes no delivery or gameplay guarantees. Read the support details or email Lloyd.
Planned options, not on sale
Guide the player: A monthly allowance of directions for the persistent player.
Share the world: Join the same Minecraft world and play alongside the agent.
Agents for your server: Hosted agents for your own server, with capacity priced per agent.